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And there’s the return of Dirt Rally’s regular community events, only this time it’s with stages that are always new to everyone who participates, plus curated and custom PvP competitive multiplayer modes for lobbies of up to eight (but no splitscreen). There’s also the Dirtfish Rally School, which is an awesome open area used for joyriding, testing, rally lessons, and some genuinely fun time attack events. It is such a great racing format for video games, though short tracks, unique format, and astonishingly powerful cars going door-to-door.
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Speaking of Focus.Īlso noteworthy is the Official World Rallycross Championship mode, which returns from Dirt Rally with most of the top World RX Supercars, the RX Lites, Group B rallycross, and a few more tracks (although not all the tracks in the real-world series are included, so it feels a bit truncated). The 2000s aren’t as well covered the contemporary Group N/R4 cupboard is a little bare, and the 2000CC class is a bit of a weird one, bundling up a 2001 Subaru Impreza WRC and 2001 Ford Focus WRC and pitting them against the WRC manufacturers' world title winning Focus from 2007. There is lots of great retro stuff, with the ’80s and ’90s quite well represented. Some categories are really well populated, though some are not. The car mix is good, covering all major eras of rallying. Something simple, like better control of the logo placement would probably be enough more vinyl elements (like stripes and such) would be a nice bonus.
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I like how it’s easy to apply a consistent theme across all your cars but I think the livery editor could do with some more functionality as it stands a lot of it is pre-set and ultimately results in cars that look a bit amateur lined up beside cars adorned with existing professional liveries. You’re also encouraged to build a personalised fleet of cars in order to enter as many championships and series as you can. There’s a bit of micromanagement involved – particularly when it comes to staying on top of sponsor deals – but it’s a huge improvement from the admittedly soulless Dirt Rally.

The facilities and resources you have will determine how effective and useful your engineers and other staff will be for you. Career mode is a big step up from Dirt Rally, too, fleshing out the experience with team facilities and upgrades to spend your money on. But having that option adds layers of accessibility to the experience without ever crippling the serious rally sim at its core. I find the Gamer setting feels fine with the assists off but overall it takes away the need to put weight over the front for turn-in and can feel a bit too responsive to me. But don’t be worried about Dirt 4 being too hard for you either, because with the Gamer physics setting and various assists available it’s far more welcoming. If you’re worried about Dirt 4 losing the brutal edge of Dirt Rally, don’t be. Weight shifting is improved, as is the feeling of aero grip at higher speeds. Simulation is my preference because it makes the entire experience a real wrestle with a wheel. “Dirt 4 has two physics modes – Simulation and Gamer – and leaderboards and online challenges segregate the two. No more cheeky reverse stages or repetitive shared track sections, and no more belting up and down the exact same stages for months on end Your Stage is a gamechanger for rally games.

Five environments is probably the bare minimum Codemasters needed (the traits Dirt Rally’s Finland, Monaco, and Germany would have brought to this game are missed) but we’ve definitely gained more than we’ve lost here. Trackside detail is varied and the game’s pace notes – provided by Welshman Nicky Grist and Canadian Jen Horsey – are always accurate. Segments are seamlessly blended together. Most impressive of all, there’s nothing about Your Stage courses that makes it obvious they’ve been built by an algorithm rather than a bunch of humans. You can also save the ones you like most and share them with friends. “You can’t raise or lower bits of your custom tracks yourself, nor can you push and pull certain sections around to customise the end product, but the impact of having a unique stage curated for every career event (and a bottomless supply of them at your fingertips outside of the career mode) cannot be understated.
